Adopting Technologies
By: Dan Cotton, University of Nebraska-Lincoln
- Convergence
- convergence in audio, video and data
- information appliances: television with set-top boxes, high performance video computers
- media: fiber optic, wireless (e.g., DSS, LEO's)
- service providers: cable, satellite, telecommunication providers
- government impact: digital education programming channels
- convergence + bandwidth = virtual reality learning environments, revolutionizing teaching/learning
- Learningware
- Web is becomming the backbone for educational delivery
- 33% of college courses using email (up from 25%)
- 14% of colleges putting up material on the Web
- 24% link to Web resources in their teaching
- Production:
- Home grown variety: (HTML, Perl, Java, ActiveX, Authorware, MS PowerPoint, conferencing, unique applications, assessment, questionaires, databases, etc.)
- Courseware: Leaders = WebCT and TopClass; Commercial = IBM LearningSpace, MS Office products; university sponsored = Mallard, CyberProf, etc.
- Learningware is a cottage industry
- Big commercial companies want to own/control (IBM, Microsoft, publishing companies)
- Dreamware
- focus on developing and marketing modules with identifiable outcomes
- focus on learning, not teaching
- facilitate new learning styles
- give faculty the opportunity to monitor an individual's progress with the option to intervene
- support collaborative communications
- be interoperable with hooks to back office applications (financials, registration, etc.)
- be flexible and customizable
- support standards (e.g., IMS)
- support the ability to share content (Electronic Object Economy, IMS)
- products should include needed structure and tools, but allow customizing
- Servicing the Customer
- embrace eCommerce
- authenticate (identifying and profiling the customer)
- provide security and address privacy
- support interoperability, connect to back office systems.
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