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Distance Education... Distance Education... Distance Education...

Up Ahead: Scouting
the Course

Developing and Delivering Courses
in New Media

November 04, 1998

presented by:
   Dr. Janet K. Poley
President, ADEC Distance Education Consortium


  1. Up Ahead: Scouting the Course
    Developing and Delivering Courses in New Media

  2. Where the Hype Ends - Success Begins

  3. 21st Century Universities
    • Virtual Organizations
    • The Knowledge Marketplace
    • Electronic Commerce
    • Communities of Interest

  4. Purposes
    • serve citizens of the state
    • provide diverse educational opportunities
    • learning anywhere, conveniently
    • improve teaching and learning processes
    • continuing education
    • increase quality, variety, productivity

  5. Principles
    • Design for effective learning.
    • Support the needs of learners.
    • Develop and maintain the technological and human infrastructure.
    • Sustain administrative and organizational commitment.

  6. "I think higher education represents the best blend of age, diversity, technological resources, sophisticated designers and consumers of design. There are going to be much more and better idea-explosions that emanate, reverberate from higher education."

    Michael Schrage

  7. "Technology does not drive change. Technology enables change. It’s our collective cultural response to the options and opportunities presented by technology that drives change."

    - Paul Saffo

  8. "The model to replace industrial age education isn’t clear yet. But the idea that a person stands in front of the room stuffing information into learners like grain into a duck is changing to the idea that teaching is about being a wise companion and advisor."

    - Paul Saffo

  9. What Works - Using Technology to Support:
    • Communities
    • Just in time learning
    • Rapid communication
    • Mentoring
    • Collaborative work
    • Digital libraries

  10. What’s Not Working - Access Issues:
    • Where have all the "girls" gone?
    • Rural
    • Low Income

  11. Profiles of "The Least Connected" (from 1997 Census)

  12. "These technologies are really much more about creating and managing new relationships than creating and managing old information or new information."

    - Michael Schrage

  13. The WWW and Community
    "The Web would be entirely different if it had been based on a more dynamic metaphor than the publishing metaphor."

    "How would the WWW be different if we talked about designing things to support conversations rather than designing to support posting?"

    - Michael Schrage

  14. Internet II - Abilene - Virtual Reality

  15. The Old Limitations of Instructionism

  16. Other Isms
    • Structuralism
    • Functionalism
    • Connectionism
    • Behaviorism
    • Objectivism
    • Instructivism
    • Constructivism

  17. Provide Effective Learning Experiences and Positive Learning Outcomes

  18. Jonassen’s Model for Designing Constructivism
    • Learning Environments
    • Learner-centered Projects
    • Cognitive Tools
    • Social Interaction
    • Knowledge Construction
    • Andragogy
    • Experimental Learning
    • Active Learning
    • Discovery Learning
    • Problem Solving

  19. New Strategies and Blurred Lines
    • Programs
    • Courses
    • Modules

  20. Minimalist Approach
    • "Best You Can"
    • "Get out of the way of the learner"

  21. Minimalist Approach
    • Real Tasks
    • Start Fast
    • Reason / Improvise
    • Any Order
    • Use Real World
    • Exploit Prior Knowledge
    • Optimal Design

      - Carroll

  22. Inquisitivism
    • Remove fear
    • Stimulate inquisitions
    • Actual simulation
    • Discovery learning
    • Start fast
    • Modules in any order
    • Support error recap and recovery
    • Forum for discussion
    • Exploit prior knowledge
    • Real world assignments
    • Optimal design

      - Dwayne Harapnuik

  23. "Winners and Losers" in Distance Education
    • First Mover Advantage
    • Competition
      • nationwide
      • private sector

  24. Importing and Exporting Programs
    • The World is Waiting for our Programs
      • how to find a niche
      • getting to homes, learning centers and workplaces

  25. Developing A Knowledge Marketplace
    • Reciprocity
    • Diversity of Products
    • Sustained Offerings
    • Quality
    • Price
    • Convenience

  26. Special Challenges
    • Intellectual Property
    • Interinstitutional Agreements
    • Electronic Commerce and Business Systems
    • Faculty and Learner Support
    • Organizational Change and Capacity Building
    • Cost of Technological Infrastructure

  27. Specific Projects
    • Western Governors University
      - http://www.wgu.edu

    • Internet Virtual University
      - http://www.ivu.com

    • University of Phoenix
      - http://www.uophx.edu

  28. Specific Projects
    • Jones Education Company
      - http://www.jec.edu

    • California Virtual University
      - http://www.california.edu

    • Penn State World Campus
      - http://www.worldcampus.psu.edu/pub/index.shtml

  29. Specific Projects
    • University of Texas
      - http://www.utexas.edu/cc/cit/facweb/showcase.html

    • Classroom of the Future
      - http://www.cotf.edu/ete/modules/modules.html

    • UNL Deal Lab
      - http://deal.unl.edu

  30. Specific Projects
    • National Computational Science Alliance (NCSA)
      - http://www.ncsa.edu

    • San Diego Supercomputing Center
      - http://www.sdsc.edu

  31. Up Ahead: Scouting the Course
    Developing and Delivering Courses in New Media


Click here for the Slide Presentation.

 

  E-mail Site Manager: adec006@unlvm.unl.edu Last Updated: November 04, 1998