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Distance Education... Distance Education... Distance Education...

Focusing the Distance
Education Blur

November 09, 1998

presented by:
   Dr. Janet K. Poley
President, ADEC Distance Education Consortium


  1. Focusing the Distance Education Blur

  2. Introduction to a New World
    • The Death of Distance
    • Being Digital

  3. Global Trends
    • Citizens locate anywhere
    • Countries bid down tax rates to attract earners and profitable companies
    • Strengthening of communities of culture-language
    • English as second global language
    • Three shift world
    • Blurring of Home and Workplace
    • More long-distance learning

  4. Where the Hype Ends - Success Begins

  5. Public Higher Education will Survive by
    • Meeting lifelong learning needs as mainstream aspect of mission
    • Incorporating new technologies in sophisticated ways into organization and delivery systems
    • Hiring, rewarding, and supporting creative faculty doing this
    • Develop quality niches
    • Consider international as contributors as well as recipients
    • Get a grip on costs of disorganized system of today

  6. "I think higher education represents the best blend of age, diversity, technological resources, sophisticated designers and consumers of design. There are going to be much more and better idea-explosions that emanate, reverberate from higher education."
           - Michael Schrage

  7. 21st Century Universities
    • Virtual Organizations
    • The Knowledge Marketplace
    • Electronic Commerce
    • Communities of Interest

  8. Purposes
    • serve citizens of the state
    • provide diverse educational opportunities
    • learning anywhere, conveniently
    • improve teaching and learning processes
    • continuing education
    • increase quality, variety, productivity

  9. The ADEC Consortium (http://www.adec.edu)
    • Vision - Mission - members - international
    • Digital Infrastructure
    • Knowledge Marketplace

  10. We have to be able to compete with
    • British Open University
    • University of South Africa

  11. "Technology does not drive change. Technology enables change. It’s our collective cultural response to the options and opportunities presented by technology that drives change."
           - Paul Saffo

  12. Media Research - U.S.
    • Internet - 62 Million (30% over 16)
    • T.V. - 98% of U.S. homes
    • Cable - 67%
    • Telephone - 94%

  13. World Wide Web
    • 58% male
    • More new users female
    • 43% - college degrees (pop: 31%)
    • Average salary twice U.S. average

  14. Number of web pages
    • 320 million today
    • Most in U.S. followed by Australia and few European countries

  15. Two important trends
    • Explosion of potential to communicate instantly and massively
    • Ability to create communities of choice        - Marshall Goldsmith 1998

  16. Three common communities
    • Communication
    • Trade
    • Common Culture

  17. "The model to replace industrial age education isn’t clear yet. But the idea that a person stands in front of the room stuffing information into learners like grain into a duck is changing to the idea that teaching is about being a wise companion and advisor."
           - Paul Saffo

  18. Principles
    • Design for effective learning.
    • Support the needs of learners.
    • Develop and maintain the technological and human infrastructure.
    • Sustain administrative and organizational commitment.

  19. What is Distance Learning?
    • More about teaching and learning than about technology
    • Learners achieve defined outcomes within a specified time at an affordable cost

  20. Quality, affordable learning opportunities at time and place convenient for learner

    Access and Success

  21. Who are the Distance Learners?
    • Many are employed females over 25 with previous college experience
    • Blurring line - on and off campus

  22. What Works - Using Technology to Support:
    • Communities
    • Just in time learning
    • Rapid communication
    • Mentoring
    • Collaborative work
    • Digital libraries

  23. What’s Not Working - Access Issues:
    • Where have all the "girls" gone?
    • Rural
    • Low Income

  24. Profiles of "The Least Connected" (from 1997 Census)

  25. "These technologies are really much more about creating and managing new relationships than creating and managing old information or new information."
           - Michael Schrage

  26. The WWW and Community
    "The Web would be entirely different if it had been based on a more dynamic metaphor than the publishing metaphor."

    "How would the WWW be different if we talked about designing things to support conversations rather than designing to support posting?"
           - Michael Schrage

  27. Internet II - Abilene - Virtual Reality

  28. The Old Limitations of Instructionism

  29. Other Isms
    • Structuralism
    • Functionalism
    • Connectionism
    • Behaviorism
    • Objectivism
    • Instructivism
    • Constructivism

  30. Provide Effective Learning Experiences and Positive Learning Outcomes

  31. Jonassen’s Model for Designing Constructivism
    • Learning Environments
    • Learner-centered Projects
    • Cognitive Tools
    • Social Interaction
    • Knowledge Construction
    • Andragogy
    • Experimental Learning
    • Active Learning
    • Discovery Learning
    • Problem Solving

  32. New Strategies and Blurred Lines
    • Programs
    • Courses
    • Modules

  33. Minimalist Approach
    • "Best You Can"
    • "Get out of the way of the learner"

  34. Minimalist Approach
    • Real Tasks
    • Start Fast
    • Reason / Improvise
    • Any Order
    • Use Real World
    • Exploit Prior Knowledge
    • Optimal Design
             - Carroll

  35. Inquisitivism
    • Remove fear
    • Stimulate inquisitions
    • Actual simulation
    • Discovery learning
    • Start fast
    • Modules in any order
    • Support error recap and recovery
    • Forum for discussion
    • Exploit prior knowledge
    • Real world assignments
    • Optimal design
             - Dwayne Harapnuik

  36. "Winners and Losers" in Distance Education
    • First Mover Advantage
    • Competition
      • nationwide
      • private sector

  37. Importing and Exporting Programs
    • The World is Waiting for our Programs
      • how to find a niche
      • getting to homes, learning centers and workplaces

  38. Developing A Knowledge Marketplace
    • Reciprocity
    • Diversity of Products
    • Sustained Offerings
    • Quality
    • Price
    • Convenience

  39. Special Challenges
    • Intellectual Property
    • Interinstitutional Agreements
    • Electronic Commerce and Business Systems
    • Faculty and Learner Support
    • Organizational Change and Capacity Building
    • Cost of Technological Infrastructure

  40. Specific Projects
    • Western Governors University
      - http://www.wgu.edu

    • Internet Virtual University
      - http://www.ivu.com

    • University of Phoenix
      - http://www.uophx.edu

  41. Specific Projects
    • Jones Education Company
      - http://www.jec.edu

    • California Virtual University
      - http://www.california.edu

    • Penn State World Campus
      - http://www.worldcampus.psu.edu/pub/index.shtml

  42. Specific Projects
    • University of Texas
      - http://www.utexas.edu/cc/cit/facweb/showcase.html

    • Classroom of the Future
      - http://www.cotf.edu/ete/modules/modules.html

    • UNL Deal Lab
      - http://deal.unl.edu

  43. Specific Projects
    • National Computational Science Alliance (NCSA)
      - http://www.ncsa.edu

    • San Diego Supercomputing Center
      - http://www.sdsc.edu

  44. Focusing the Distance Education Blur


Click here for the Slide Presentation.

 

  E-mail Site Manager: adec006@unlvm.unl.edu Last Updated: November 09, 1998