Focusing the Distance Education Blur
November 09, 1998
| presented by: |
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Dr. Janet K. Poley
President, ADEC Distance Education Consortium |
- Focusing the Distance Education Blur
- Introduction to a New World
- The Death of Distance
- Being Digital
- Global Trends
- Citizens locate anywhere
- Countries bid down tax rates to attract earners and profitable companies
- Strengthening of communities of culture-language
- English as second global language
- Three shift world
- Blurring of Home and Workplace
- More long-distance learning
- Where the Hype Ends - Success Begins
- Public Higher Education will Survive by
- Meeting lifelong learning needs as mainstream aspect of mission
- Incorporating new technologies in sophisticated ways into organization and delivery systems
- Hiring, rewarding, and supporting creative faculty doing this
- Develop quality niches
- Consider international as contributors as well as recipients
- Get a grip on costs of disorganized system of today
- "I think higher education represents the best blend of age, diversity, technological
resources, sophisticated designers and consumers of design. There are going to be
much more and better idea-explosions that emanate, reverberate from higher education."
- Michael Schrage
- 21st Century Universities
- Virtual Organizations
- The Knowledge Marketplace
- Electronic Commerce
- Communities of Interest
- Purposes
- serve citizens of the state
- provide diverse educational opportunities
- learning anywhere, conveniently
- improve teaching and learning processes
- continuing education
- increase quality, variety, productivity
- The ADEC Consortium (http://www.adec.edu)
- Vision - Mission - members - international
- Digital Infrastructure
- Knowledge Marketplace
- We have to be able to compete with
- British Open University
- University of South Africa
- "Technology does not drive change. Technology enables change. It’s our collective
cultural response to the options and opportunities presented by technology that drives
change."
- Paul Saffo
- Media Research - U.S.
- Internet - 62 Million (30% over 16)
- T.V. - 98% of U.S. homes
- Cable - 67%
- Telephone - 94%
- World Wide Web
- 58% male
- More new users female
- 43% - college degrees (pop: 31%)
- Average salary twice U.S. average
- Number of web pages
- 320 million today
- Most in U.S. followed by Australia and few European countries
- Two important trends
- Explosion of potential to communicate instantly and massively
- Ability to create communities of choice
- Marshall Goldsmith 1998
- Three common communities
- Communication
- Trade
- Common Culture
- "The model to replace industrial age education isn’t clear yet. But the idea that
a person stands in front of the room stuffing information into learners like grain into
a duck is changing to the idea that teaching is about being a wise companion and advisor."
- Paul Saffo
- Principles
- Design for effective learning.
- Support the needs of learners.
- Develop and maintain the technological and human infrastructure.
- Sustain administrative and organizational commitment.
- What is Distance Learning?
- More about teaching and learning than about technology
- Learners achieve defined outcomes within a specified time at an affordable cost
- Quality, affordable learning opportunities at time and place convenient for learner
Access and Success
- Who are the Distance Learners?
- Many are employed females over 25 with previous college experience
- Blurring line - on and off campus
- What Works - Using Technology to Support:
- Communities
- Just in time learning
- Rapid communication
- Mentoring
- Collaborative work
- Digital libraries
- What’s Not Working - Access Issues:
- Where have all the "girls" gone?
- Rural
- Low Income
- Profiles of "The Least Connected" (from 1997 Census)
- "These technologies are really much more about creating and managing new
relationships than creating and managing old information or new information."
- Michael Schrage
- The WWW and Community
"The Web would be entirely different if it had been based on a more dynamic metaphor
than the publishing metaphor."
"How would the WWW be different if we talked about designing things to support
conversations rather than designing to support posting?"
- Michael Schrage
- Internet II - Abilene - Virtual Reality
- The Old Limitations of Instructionism
- Other Isms
- Structuralism
- Functionalism
- Connectionism
- Behaviorism
- Objectivism
- Instructivism
- Constructivism
- Provide Effective Learning Experiences and Positive Learning Outcomes
- Jonassen’s Model for Designing Constructivism
- Learning Environments
- Learner-centered Projects
- Cognitive Tools
- Social Interaction
- Knowledge Construction
- Andragogy
- Experimental Learning
- Active Learning
- Discovery Learning
- Problem Solving
- New Strategies and Blurred Lines
- Minimalist Approach
- "Best You Can"
- "Get out of the way of the learner"
- Minimalist Approach
- Real Tasks
- Start Fast
- Reason / Improvise
- Any Order
- Use Real World
- Exploit Prior Knowledge
- Optimal Design
- Carroll
- Inquisitivism
- Remove fear
- Stimulate inquisitions
- Actual simulation
- Discovery learning
- Start fast
- Modules in any order
- Support error recap and recovery
- Forum for discussion
- Exploit prior knowledge
- Real world assignments
- Optimal design
- Dwayne Harapnuik
- "Winners and Losers" in Distance Education
- First Mover Advantage
- Competition
- nationwide
- private sector
- Importing and Exporting Programs
- The World is Waiting for our Programs
- how to find a niche
- getting to homes, learning centers and workplaces
- Developing A Knowledge Marketplace
- Reciprocity
- Diversity of Products
- Sustained Offerings
- Quality
- Price
- Convenience
- Special Challenges
- Intellectual Property
- Interinstitutional Agreements
- Electronic Commerce and Business Systems
- Faculty and Learner Support
- Organizational Change and Capacity Building
- Cost of Technological Infrastructure
- Specific Projects
- Western Governors University
- http://www.wgu.edu
- Internet Virtual University
- http://www.ivu.com
- University of Phoenix
- http://www.uophx.edu
- Specific Projects
- Jones Education Company
- http://www.jec.edu
- California Virtual University
- http://www.california.edu
- Penn State World Campus
- http://www.worldcampus.psu.edu/pub/index.shtml
- Specific Projects
- University of Texas
- http://www.utexas.edu/cc/cit/facweb/showcase.html
- Classroom of the Future
- http://www.cotf.edu/ete/modules/modules.html
- UNL Deal Lab
- http://deal.unl.edu
- Specific Projects
- National Computational Science Alliance (NCSA)
- http://www.ncsa.edu
- San Diego Supercomputing Center
- http://www.sdsc.edu
- Focusing the Distance Education Blur
Click here for the Slide Presentation.
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